-
Art and Animation: Week 10 – Bone Rigging and Animation
Introduction This weeks task is to make a Bone rigging Animation with Photoshop and Unity. We were given a BlueNinja Character to download and use for this task only, we will be making and rigging bones for each part of the BlueNinja and make 4 Animations with it. (Idle, Walk, Run and Jump) This was…
-
Art and Animation: Week 9 – Walk Cycle / Sprite Sheets
Introduction This week’s Artwork task is to make a Walk Cycle / Sprite Sheet. With the Sprites, we needed to make multiple of the same Sprite, to make it seems like they are performing certain actions. (Idle, Walk, Jump and Attack). The sheet will consist of multiple Sprites showing each ‘Frame’ of the actions performed,…
-
Art and Animation: Week 8 – Character Design/ 3/4 View
Introduction This was made with Adobe Photoshop 2023 and Clip Studio Paint EX This week’s Art task, I had to learn about Character Design, Learning about Shaping the body by using multiple shapes to make the structure, Is the Character Human, Monster, Fauna, etc. What Clothes will they have on, will it be Casual, Formal,…
-
Art and Animation: Digital Sketchbook – 001
-
Art and Animation: Week 5 – Top-down Shooter Assets
Introduction For this week, I was tasked with making some ‘Potential’ Assets to make for a Top-down Shooter Game Prototype. The Game will have a Character Sprite for the Player to control, Enemy Sprites to create hazards that the Player will need to overcome and the Bullet Sprite that the Player can use to kill…
-
Art and Animation: Week 6 – Pixel Art
Introduction This week, we were tasked with making our own Art Assets for our Platformer Game Prototypes, this was to show what we could do in terms of creativity and style to stand out against other people. My Platformer Game Prototype is going to have a simple with a simplistic Art style for the world…
-
Art and Animation: Week 4 – 1-Point Perspective
Introduction For this week, I was tasked with making an Image with a 1-point Perspective to get a better understanding that Perspective can change the way the Viewer sees the Image. Guidance I was given Instructions on creating lines that lead into the Center and If I couldn’t make it, there is Images I can…
-
Art and Animation: Week 3 – UI Buttons
Introduction I was tasked to make a basic button for my User Interface (UI), so then players can click on something to interact with, Game Website, etc. All of this was made in Adobe Photoshop 2023 and Imported into Unity. Tools Used This button was created with the Rectangle Tool, this is located near the…
-
Art and Animation: Week 2 – Photo Manipulation
Introduction We had to make a image using a photo editor (Photoshop, Clip Studio Paint, etc.) and make the atmosphere the opposite. for example if the image is Sunny then make it moody or the other way around, etc. Hue and Saturation I have used a Colour wheel and the Hue/Saturation tab to change the…
-
Art and Animation: Week 1 – Character/Environment Creation
Introduction This weeks Artwork is to create a Character or Environment Artwork. Making a character of you choice giving a design or choosing your own Environment Creation. This is a character I made, she is called Aureline .L.M. Musashi. She is a Mouse born with the power of Electricity. She will also gain Physic power…