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3D Character Animation
Introduction I am Tasked with giving a Model ‘Bones’ to allow to move Limbs of the Model and able to Create Animations with Moving the Model. I was Given a choice of using a Model made for Student who don’t have one or Student can decide to use a Character they made in Autodesk Maya/3D…
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Post Production a VFX
Introduction In this module you are asked to design and then build a short (60 second) Visual Effects sequence for one of the following: Part 1 – Portfolio Piece For the first assignment, using the WordPress Portfolio you will need to create a section in your blog called “Visual Effects”. Here you will provide information…
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3D Character Design
Introduction You are required to submit a link to your WordPress Portfolio site. Within this portfolio should be a range of visuals and descriptions as suggested below. It should also include a rendered video (Turntable recording of your character in a T-Pose position). This can be a YouTube embedded video within your portfolio with any…
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Environment Design: Dev log
Introduction – Assignment Brief For this assignment your task is to create an environment based on one of the four main themes listed below that also incorporates one of the sub-themes beneath them. The production of the environment needs to be recorded and logged in a development log on your WordPress site. Programme Competencies Assessed:…
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3D Asset Design – Dev Log
Introduction – Assignment Brief In the Environment Design module you will have been given a main theme and a subtheme. Once you have decided on your themes, they will be used to influence your 3D asset creation to create a Centre piece for your environment. Main Themes: Sub-themes: Production piece expectations You will be rewarded…
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Art and Animation: Week 10 – Bone Rigging and Animation
Introduction This weeks task is to make a Bone rigging Animation with Photoshop and Unity. We were given a BlueNinja Character to download and use for this task only, we will be making and rigging bones for each part of the BlueNinja and make 4 Animations with it. (Idle, Walk, Run and Jump) This was…
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Art and Animation: Week 9 – Walk Cycle / Sprite Sheets
Introduction This week’s Artwork task is to make a Walk Cycle / Sprite Sheet. With the Sprites, we needed to make multiple of the same Sprite, to make it seems like they are performing certain actions. (Idle, Walk, Jump and Attack). The sheet will consist of multiple Sprites showing each ‘Frame’ of the actions performed,…
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Art and Animation: Week 8 – Character Design/ 3/4 View
Introduction This was made with Adobe Photoshop 2023 and Clip Studio Paint EX This week’s Art task, I had to learn about Character Design, Learning about Shaping the body by using multiple shapes to make the structure, Is the Character Human, Monster, Fauna, etc. What Clothes will they have on, will it be Casual, Formal,…
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Art and Animation: Week 5 – Top-down Shooter Assets
Introduction For this week, I was tasked with making some ‘Potential’ Assets to make for a Top-down Shooter Game Prototype. The Game will have a Character Sprite for the Player to control, Enemy Sprites to create hazards that the Player will need to overcome and the Bullet Sprite that the Player can use to kill…
